Nathan Kriger

Technical Game Designer

Driven game developer developing within Unreal engine and Unity. Creates strong rapid prototypes iterating on design process with scalable code ready for production use.


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Rapid Prototyping

Rapid Prototyping

Design Iteration

Rapid Prototyping

Clean Scalable Code

Projects

Education

B.S. Game Development

May 2026

Focus on gameplay programming and development management using Unreal Engine and Unity to bring game ideas to life. Worked through tight development cycles solving technical challenges within agile development methodologies.

B.S. Animation Production

May 2026

Focus on combat and technical animation using Maya and Blender. Learned to build strong rigs with any controls needed to then breathe life into games with fluid animations and visual effects